I only have a few characters to unlock until I have the full roster, so tell me how is she right now.
What is she like?
Making She-Hulk different from Cage and Thing.
What is the difference between the playstyle of Luke Cage. Thing and She-Hulk?
I already leveled up Cage and Thing, but they feel different enough. Cage is a summoner- brawler while Thing just lays waste with his Clobberin Time.
How is She-Hulk different from them, and how can I use that to have a different playing experience from Cage and Thing? Any tips would be great!
[Fresh Hero Feedback] - She-Hulk
Hello,
Please use this dedicated thread for developer feedback regarding She-Hulk.
Please take your time and make the answers as detailed as possible - this is the thread that developers will read when working on She-Hulk.
What are your favorite things about She-Hulk, things that you would NOT want to be changed?
What are your least favorite things?
What powers do you use the most, and how?
What powers would you never consider using?
Are there any bugs that exist? Please be specific and detailed. If possible, also add a bug report in the bug report section.
What are the top 5 changes that you would like for She-Hulk? Be super specific.
What are the next 3 costumes you would like to see released for She-Hulk?
If you see someone posting useful feedback outside of this thread, please link them this thread to ensure developers can read it.
Thanks for your time and thanks very much!
Hey guys, trying to decide between She-Hulk and Luke Cage
Figured I'd ask here since I am leaning towards She-Hulk at this point (about 60-40 split currently). I know I might get some biased answers, and that's ok. Hopefully there are some people that have played both.
I own Daredevil, so I understand the combo point system, and I enjoy it. Just not sure which one I should get next and would appreciate any feedback (fun to level, fun at 60, easy to gear, relaxing game play, etc.). Thanks!
Lawyer up buff changed? Some changes I've noticed regarding She-Hulk
Hi fellow Shulkie mains (all five of you),
I just noticed something peculiar while I was farming CMM. I've recently switched to a more dps-oriented rotation based on @mikwuyma 's guide, and I sort of gave up on even trying to keep up Lawyer Up buff between bosses when the buff timer ran out. Yet I noticed that the Lawyer up buff icon was constantly there although I didn't manually activate it at all.
So, I did a bit of testing. I tried a few different combinations and finishers to see which option procced Lawyer up passively and I noticed the following:
Seems like a regular rotation to full combo points -> finisher doesn't automatically grant you the Lawyer up buff, but based on my tests doing a full rotation to full combo points -> finisher while the Conviction damage buff is active grants Lawyer up passively. I didn't notice the heal proccing though so the game basically just refreshes the duration of the buff, but skips the active under these conditions.
I'm not sure whether this was intended or a bug, but it sure seems like a nice (unintentional?) QOL addition for Shulkies. Conviction is used more or less always on cooldown with the changes, and now it seems that spending full combo points on a finished grants Lawyer up buff without needing to use the active.
Damage bug?
Hiho,
i have not played She Hulk for a long time, but started to prestige her again today.
And something is really off, her finishers seem to "miss" a lot, also many other powers of her.
It is like i am doing no damage at all, my Team up is killing most mobs right now.
Have anyone noticed something similar?
I also get a lot of damage myself, even with 40% damage resistance i nearly died at low levels.
I prestiged a lot of heroes lately, and she is behaving really strange in comparison to all other heroes i have played...
Enhanced Lyra Costume?
Im just curious if it has been mentioned anywhere that this costume could be coming? I have a feeling more people would rather have Red She-Hulk but Iv never really been all that fond of her (or for that matter Red Hulk either, what was wrong with Abomination as Hulk's nemesis?). I am a big fan of that character so that's why Im asking.
The Unofficial She-Hulk Costumes Suggestion Thread!
Which of these are your favourites, and are there any other costumes or looks for She-Hulk that you'd like to see added?
Please note that, as with all these costume threads, this is not meant to be a complete list of all of She-Hulk's costumes and outfits. I will endeavour to update when possible, but please do not be offended if a particular look that was suggested in thread is not added to the list.
Also note that, although separate and different-powered characters, Lyra and Red She-Hulk have been included for completist's sake.
LICENSED
Movie | FF: World's Greatest Heroes | Avengers Alliance Fear Itself |
Trial
Anyone have any advice for the trial? I tried using a max gamora team up, a 57 magik team up thinking her summons would help but she seemed to die before she summoned anything, and now I'm using Deadpool. I only have around 2k omegas, but I did it with Ultron in a full energy build without using summons with even less omegas. I've tried going all defense artifacts and I've tried putting the omegas I do have into all defensive nodes but I still melt in there. I've got full uniques with decent rolls. I shifted some power points around and took her elbow drop finisher just because if I stand still long enough to use the other one I insta die. Any ideas?
"Do I look like I'm carrying a purse?"
throws a briefcase
[Feedback Request] She-Hulk Feedback
Hey folks,
We're starting a fresh round of hero feedback for all heroes today so that we have the most up-to-date information about what you think of your favorite heroes as we move forward this year.
If you have time, we'd like to hear your thoughts on the following questions:
What are your favorite powers or design aspects of She-Hulk? What are your least favorite? Is there a particular power that you enjoy using more than any others, or is there a unique playstyle element to She-Hulk that makes you enjoy them more than other heroes? Are there any powers that you simply don't like or never use, and if so, why?
Do you have any suggestions that you think would make She-Hulk even more fun to play? The more specific you can be, the better! This can be anything from a change to an existing power, a completely new power or gameplay mechanic, or even cosmetic changes that you just think would look cool!
How do you currently spend your power points overall on She-Hulk? Please be as specific as possible here; is there a particular build you prefer to use over the other options? Feel free to post a screenshot of your favorite power tree setup!
Are there any bugs that apply specifically to She-Hulk that you'd like to report? If there is a specific power, resource mechanic or hero-specific Unique that you have noticed not working as expected for She-Hulk, please let us know here.
If there's anything else you'd like to give feedback on that is not covered by the above questions, please feel free to add whatever you think we should know.
Thanks!
Cease and Desist! [A Cosmic Midtown/CICP Build Guide]
UPDATED: 05/09/16
Okay so... you should read the guide below because it explains the main story beats of my build idea but you should totally play this build instead: http://marvelheroes.info/build/47928/
It is the same gear setup, slightly different omega spread but now with faster TTK and the same Time to Live (TTL) that the build I detail below has. The build has also been tried and tested in CDRs and Cosmic Patrol Zones as well. Just make sure to watch how you use Move to Strike and you'll do fine.
Do you find yourself unable to dish out law and order in Cosmic Midtown and Cosmic Industry City? Do you feel lawlessness and racketeering are rampant without your Green glow of Jade justice? Well this is the build for you!
Survivable Shulk is built to take on any boss in CICP or CMM with a lower risk of dieing than her pure DPS counterparts. With a unique blend of invuln stacking and use of evade frames and irresistable stuns, you'll not only be a force to be reckoned with, you'll feel like you've saved a lot of people from going to the rez point too many times in one sitting.
But enough hype! Let's take a look at the build; http://marvelheroes.info/build/12239/
This build is built for Cosmic Midtown and Cosmic Industry City Patrol. It is built with a close balance of survivability and damage in mind. It could use a few more tweaks but I think it's pretty balanced as it is right now. Read the full guide for tips and other things you might need to know.
NOTE: This build uses two bars. If you wish to use two bars you can bind keys so you can switch between them. Just go to your Options Menu, Go to the Keybindings Tab, Scroll all the way to the botton and you'll see Ability Set 1, Ability Set 2, Ability Set 3. You can set key bindings for all 3 or just 2 of them. I advise just 2 of them since that is all you need. Then you're ready to go.
HOW IT WORKS/How to Play it: This is an old video, the build in it doesn't reflect the current changes but it's still a good example of what this build can do
THE ROTATION:
Make sure to move around a lot. CMM and CICP are not places where you can stay in your rotation forever, unless you are consistently invulnerable.
Your invulnerability will proc several times within your fights and you can use these moments to pull off your combos.
SINGLE TARGET/BOSS ROTATION;
Surprise Witness -> Cease and Desist (use everytime it's off cooldown) -> Bar Exam -> Lawyer Up -> Opening Statement x 2 -> Assault -> Final Verdict -> Opening Statement x 2 -> Assault -> Bar Exam -> Use Barrister Beatdown if you're not invulnerable at the time -> Final Verdict-> Conviction
MULTIPLE TARGET/MOB ROTATION (5 or more);
Cease and Desist (use everytime it's off cooldown) -> Assault -> Final Verdict -> Assault -> Final Verdict. Throw in Cease and Desist and Conviction when they are off cooldown if you're fighting bosses.
POWERS
1-point: Suprise Witness, Barrister Beatdown;
You only need to 1 point this because no matter how many points you put into it, it's going to last 30s. The NPC that is provided with this can do a lot to help you draw aggro allowing you to focus on the beatdown whilst the Boss focuses on something else.
BARRISTER BEATDOWN; 100% Block chance whilst this ability is active. Need I say more? When you don't have enough time to dodge an attack, you press this button. It sucks that it requires a full bar of Combo points to activate but, fitting it into your rotation will see you survive many a fight.
15- Point: Defense Attorney, Conviction, Lawyer Up
The reason I don't Max a bunch of these skills is so that I can actually get all of them. Because you need all of them for the perfect balance of Damage, mobility and survivability.
DEFENCE ATTORNEY: That healing and defense is much needed
LAWYER UP: 20% of your health back when activated and additional damage rating! What's not to like.
MAX-point: Opening Statement, Assault, Bar Exam, Contempt of Court, Cease and Desist, Final Verdict
OPENING STATEMENT is your spam ability, use it whenever you're not using anything else.
ASSUALT is your "get combo points fast" ability but only works this way when you have 2 or more enemies around you. If you have 5 enemies around you, you can go ASSAULT -> FINAL VERDICT over and over till they drop.
BAR EXAM. Instant full combo point bar. Much love.
CONTEMPT OF COURT gives you damage rating and crit rating, maxing it is important to get the most out of those stats.
CEASE AND DESIST is an Irresistible stun that can last for 5s with the right stats on your Bulwark shoes. And those 5s are enough to for a group to wipe a boss or at least, deal significant damage to him. This is the reason why Shulk is so good and the one thing that differentiates her from other Chars who are good at ICP. Without Cease and Desist you might as well be a team-up character with tons of invuln.
FINAL VERDICT: Your main AoE burst power. Need I say more?
GEAR
SLOT 1-5
For Slots 1, 2, 3, and 5, Shulks uniques are perfect but for slot 4, finding a Cosmic Bulwark boot with + Cease and Desist at least would be the perfect choice.
The reason why the Unique Boots are the ones I swapped out for a Cosmic Bulwark is simply because it has the least amount of stats that influence the rest of your build significantly. It's the best part to swap out for something else.
URU FORGED
The Power Doop. You can take Lady of the Sword in it's place since it gives health on hit as well but I've started taking the Power Doop due to it's incredible amount of brut damage for her. God of Mischief is also a good option.
RELIC
Relic of Atlantis fits very well here but if you want to go all out defense or fits just as well.
LEGENDARY
Excalibur is pretty good for survivability and damage but you can also use Gungnir or Savage Axe of Ares as the survivability you get from powers and the other parts of your gear seems to be quite sufficient.
MEDALLION
Juggernaut Medallion or Madame HYDRA Medallion . Invuln procs are essectial to survivability as well as a large health pool which the Juggernaut Medal does a good job of providing.
ARTIFACTS
Adv. Circlet of Cyttorak- 6% chance to summon an Invuln orb.
Adv. Crimson Crystal of Cyttorak - 2% chance to go invulnerable
Flag of the Empire - This can be replaced by Gem of the Kursed or a Sharabus
ARMOR Issued Nano Poison - Using this for it's +1 to all powers and brut rating that it gives. Hand of Doom or anything with good brut rating can replace this.
COSTUME
COSTUME CORE
Your costume core definitely has to have Invuln and 25% boost to healing. This is a must have.
COSTUME AFFIXES
They can all be crit damage. The amount of defense and mitigation you have from the rest of your abilities allows you to go full on Crit damage here.
INSIGNIA
The ideal insig is definitely Insignia of Wonder Man due to it's healing over time, defense proc and damage boost that She-hulk can really take advantage of but you can use any other ones you have access to.
TEAM-UP
Spiderman or Deadpool. Always Spiderman or Deadpool nothing else. People swear by Deadpool, I on the other hand vouch for Spidey.
SPIDERMAN
- Has a 3sec stun
- A really long taunt duration
- A really nice AoE pull that allows you to clear trash faster.
- Doesn't die too easy.
What can we expect with the new game changes?
@MichaelMayhem so with these changes does it mean heroes like She-Hulk, Cage etc who had systems like the Combo meter will become like Daredevil and have the option to have a no combo system build or is something like that combo mechanic just going away all together?
New (Heroes For Hire) costume announced :D
https://forums.marvelheroes.com/discussion/comment/3851078#Comment_3851078
Here. It's locked behind event cards if I understand correctly. But it looks awesome. :/
New Jen Enhanced Costume?
Please?
She-Hulk preview 30/11/16 Test centre build video
What happened?
So I tried a cosmic terminal (Modok) to test my she-hulk after this game update and got slaughtered. My legendary is a level 80 shield of Perseus. All her uniques at level 69. I used to roll through cosmic terminals with no problem, now trash kills me. I just don't get it. This is not a hate thread. I just can't understand how the game could change so much. Does this mean ALL my level 60 heroes are now obsolete? That's depressing if that's the case. Or are red terminals now what cosmic used to be then?
She-Hulk needs to be Strength/Durability instead of Speed
She Hulk is a Strength based character. She really is the 'second strongest one there is' which is why I find the developers penchant for sexism in this game astounding! She has not, nor has she ever relied on her superior speed to get her out of a jam. With the new update, there is only one female character with strength as a main attribute: Captain Marvel (Energy appropriately being her other.)
She-Hulk is first and foremost a HULK! I wish the devs were not afraid to treat this character with the respect she deserves. Speed!? Are you kidding!? The fix should be relatively simple to realign the speed attribute to the strength attribute as her primary attribute thus using strength as her primary damage stat. The multitude of references about playing the character according to his or her 'theme' in the big 2.0 update patch notes simply compounded how tone-deaf the devs have been to She-Hulk. Her main super power is and has always been strength followed up by durability then maybe speed (by way of increased muscle size). The icon for the strength attribute under the Power Gem is appropriately a bar bell. One of She-Hulk's heavy attacks is also a bar bell. Not Quicksilver's tights or The Flash's little yellow wings but a big, heavy barbell!
Please fix this. I really enjoyed this game up until 2.0.
Primary Attributes changed again?
Disregard, per the devs this may be a typo in the new patch.
Welcome to the She-Hulk forums!
Everybody, say hello to our friend Jennifer Walters!